GameChangers: Innovating Business Education – Game4Change Conference
Game4Change – Playful Learning in Next Generation Entrepreneurship (G4C:NGE) project explores the potential of playful learning and gamification in business education. With the support of Erasmus+, we have developed the Next Generation Entrepreneurship study program, providing students and educators with innovative tools, methodologies, and best practices to enhance learning through interactive and game-based approaches.
The conference serves as a pre-conference to the GeNeMe 2025, the renowned conference series “Gemeinschaften in Neuen Medien”, which has been bringing together experts from fields such as computer science, data science, media technology, education, business, and social sciences for over 25 years. Following our event, GeNeMe 2025 will continue the discussions on online communities and digital collaboration across disciplines.
Join us as we present the key results of the project, discuss insights from our international cooperation, and explore the future of gamification in education and business. The conference will bring together educators, researchers, and professionals from across Europe for an inspiring exchange of ideas and experiences. Expect insightful keynotes, workshops on how to develop and implement gamifications and presentation of how gamifications are being used in the field of business. Next to national and international experts, start-ups from the Silicon Saxony Network will be presenting their businesses. Expect insightful keynotes, workshops on how to develop and implement gamifications, presentation of how gamifications are being used in the field of business and showcases of games being used in everyday business-practice. The conference will be held in English.
Who should attend?
Educators, researchers, students and start-ups who are involved with gamifications.